Level 1 Necromancy (Sorcerer, Wizard)
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
Damage by slot level: 1: 2d8, 2: 3d8, 3: 4d8, 4: 5d8, 5: 6d8, 6: 7d8, 7: 8d8, 8: 9d8, 9: 10d8