Level 4 Evocation (Druid, Sorcerer, Wizard)
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.
Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.
Using a Higher-Level Spell Slot. The Bludgeoning damage increases by 1d10 for each spell slot level above 4.
Damage by slot level: 4: 2d10, 5: 3d10, 6: 4d10, 7: 5d10, 8: 6d10, 9: 7d10
| Part | Damage | When | Save | By slot level |
|---|---|---|---|---|
| Bludgeoning | 2d10 bludgeoning | on cast | Dexterity, half on a success | 4: 2d10, 5: 3d10, 6: 4d10, 7: 5d10, 8: 6d10, 9: 7d10 |
| Cold | 4d6 cold | on cast | Dexterity, half on a success |