Level 1 Conjuration (Druid, Sorcerer, Wizard)
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.
Using a Higher-Level Spell Slot. The Cold damage increases by 1d6 for each spell slot level above 1.
| Part | Damage | When | Save | By slot level |
|---|---|---|---|---|
| On a hit | 1d10 piercing | on hit | — | |
| Explosion (hit or miss; the target and each creature within 5 feet of it) | 2d6 cold | on cast | Dexterity, none on a success | 1: 2d6, 2: 3d6, 3: 4d6, 4: 5d6, 5: 6d6, 6: 7d6, 7: 8d6, 8: 9d6, 9: 10d6 |