Level 2 Evocation (Druid, Sorcerer) • Concentration
You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke it again as a Bonus Action.
As a Magic action, you can make a melee spell attack with the fiery blade. On a hit, the target takes Fire damage equal to 3d6 plus your spellcasting ability modifier.
The flaming blade sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
Damage by slot level: 2: 3d6, 3: 4d6, 4: 5d6, 5: 6d6, 6: 7d6, 7: 8d6, 8: 9d6, 9: 10d6