Level 2 Transmutation (Sorcerer, Wizard) • Concentration
You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Until the spell ends, the target can take a Magic action to exhale a 15-foot Cone. Each creature in that area makes a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
Damage by slot level: 2: 3d6, 3: 4d6, 4: 5d6, 5: 6d6, 6: 7d6, 7: 8d6, 8: 9d6, 9: 10d6