Cantrip Necromancy (Sorcerer, Warlock, Wizard)
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).
Damage by character level: 1: 1d10, 11: 3d10, 17: 4d10, 5: 2d10