Level 1 Enchantment (Bard)
One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
Damage by slot level: 1: 3d6, 2: 4d6, 3: 5d6, 4: 6d6, 5: 7d6, 6: 8d6, 7: 9d6, 8: 10d6, 9: 11d6