Level 4 Evocation (Sorcerer, Wizard)
You point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a 20-foot-radius Sphere. Each creature in that area makes a Dexterity saving throw. On a failed save, a creature takes 10d4 Acid damage and another 5d4 Acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage only.
Using a Higher-Level Spell Slot. The initial damage increases by 2d4 for each spell slot level above 4.
Damage by slot level: 4: 10d4, 5: 12d4, 6: 14d4, 7: 16d4, 8: 18d4, 9: 20d4
| Part | Damage | When | Save | By slot level |
|---|---|---|---|---|
| Initial damage | 10d4 acid | on cast | Dexterity, half on a success | 4: 10d4, 5: 12d4, 6: 14d4, 7: 16d4, 8: 18d4, 9: 20d4 |
| Later damage (only on a failed save) | 5d4 acid | end of next turn | Dexterity, none on a success |