Level 2 Transmutation (Paladin) • Concentration
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
Damage by slot level: 2: 2d6, 3: 3d6, 4: 4d6, 5: 5d6, 6: 6d6, 7: 7d6, 8: 8d6, 9: 9d6