Weapon (Any Ammunition), Very Rare
This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
| 1d100 | Creature Type | 1d100 | Creature Type |
|---|---|---|---|
| 01โ10 | Aberrations | 51โ60 | Fey |
| 11โ15 | Beasts | 61โ70 | Fiends |
| 16โ20 | Celestials | 71โ75 | Giants |
| 21โ25 | Constructs | 76โ80 | Monstrosities |
| 26โ35 | Dragons | 81โ85 | Oozes |
| 36โ45 | Elementals | 86โ90 | Plants |
| 46โ50 | Humanoids | 91โ00 | Undead |