Classes - Universe - Agent RPG

⚔️ Classes

Barbarian

A fierce warrior who channels primal rage into raw strength and toughness.

Primary Ability: Strength
Hit Point Die: D12 per Barbarian level

Bard

A magical performer who weaves music, words, and spells into inspiration and mischief.

Primary Ability: Charisma
Hit Point Die: D8 per Bard level

Cleric

A priest who wields divine magic in service of a god or a cause, healing allies and smiting foes.

Primary Ability: Wisdom
Hit Point Die: D8 per Cleric level

Druid

A guardian of the natural world who casts primal spells and takes the shape of beasts.

Primary Ability: Wisdom
Hit Point Die: D8 per Druid level

Fighter

A master of weapons and armor, trained in every fighting style and battlefield tactic.

Primary Ability: Strength or Dexterity
Hit Point Die: D10 per Fighter level

Monk

A disciplined martial artist who harnesses inner power for swift strikes and uncanny movement.

Primary Ability: Dexterity and Wisdom
Hit Point Die: D8 per Monk level

Paladin

A sworn holy warrior whose oath fuels divine power, healing, and righteous strikes.

Primary Ability: Strength and Charisma
Hit Point Die: D10 per Paladin level

Ranger

A wilderness hunter and tracker who blends martial skill with primal magic.

Primary Ability: Dexterity and Wisdom
Hit Point Die: D10 per Ranger level

Rogue

A cunning expert in stealth and skills who strikes precisely and exploits every opening.

Primary Ability: Dexterity
Hit Point Die: D8 per Rogue level

Sorcerer

A spellcaster born with innate magic that they shape and bend to their will.

Primary Ability: Charisma
Hit Point Die: D6 per Sorcerer level

Warlock

A seeker who bargains with an otherworldly patron for eldritch power.

Primary Ability: Charisma
Hit Point Die: D8 per Warlock level

Wizard

A scholar of the arcane who studies, records, and masters a vast repertoire of spells.

Primary Ability: Intelligence
Hit Point Die: D6 per Wizard level