A fierce warrior who channels primal rage into raw strength and toughness.
Primary Ability: Strength
Hit Point Die: D12 per Barbarian level
A magical performer who weaves music, words, and spells into inspiration and mischief.
Primary Ability: Charisma
Hit Point Die: D8 per Bard level
A priest who wields divine magic in service of a god or a cause, healing allies and smiting foes.
Primary Ability: Wisdom
Hit Point Die: D8 per Cleric level
A guardian of the natural world who casts primal spells and takes the shape of beasts.
Primary Ability: Wisdom
Hit Point Die: D8 per Druid level
A master of weapons and armor, trained in every fighting style and battlefield tactic.
Primary Ability: Strength or Dexterity
Hit Point Die: D10 per Fighter level
A disciplined martial artist who harnesses inner power for swift strikes and uncanny movement.
Primary Ability: Dexterity and Wisdom
Hit Point Die: D8 per Monk level
A sworn holy warrior whose oath fuels divine power, healing, and righteous strikes.
Primary Ability: Strength and Charisma
Hit Point Die: D10 per Paladin level
A wilderness hunter and tracker who blends martial skill with primal magic.
Primary Ability: Dexterity and Wisdom
Hit Point Die: D10 per Ranger level
A cunning expert in stealth and skills who strikes precisely and exploits every opening.
Primary Ability: Dexterity
Hit Point Die: D8 per Rogue level
A spellcaster born with innate magic that they shape and bend to their will.
Primary Ability: Charisma
Hit Point Die: D6 per Sorcerer level
A seeker who bargains with an otherworldly patron for eldritch power.
Primary Ability: Charisma
Hit Point Die: D8 per Warlock level
A scholar of the arcane who studies, records, and masters a vast repertoire of spells.
Primary Ability: Intelligence
Hit Point Die: D6 per Wizard level